When synthesizing the swapped face, our framework, in its first stage, Swapping works that leverage only limited information from the target image High fidelity and occlusion aware face swapping.
ETC acts as a convener and accelerator for entertainment technology and commerce through: Research, Publications, Events, Collaborative Projects and Shared Exploratory Labs and Demonstrations.Authors: Lingzhi Li, Jianmin Bao, Hao Yang, Dong Chen, Fang Wen Download PDF Abstract: In this work, we propose a novel two-stage framework, called FaceShifter, for As an organization within the USC School of Cinematic Arts, ETC helps drive collaborative projects among its member companies and engages with next generation consumers to understand the impact of emerging technology on all aspects of the entertainment industry, especially technology development and implementation, the creative process, business models, and future trends.
The Entertainment Technology Center at the University of Southern California is a think tank and research center that brings together senior executives, innovators, thought leaders, and catalysts from the entertainment, consumer electronics, technology, and services industries along with the academic resources of the University of Southern California to explore and to act upon topics and issues related to the creation, distribution, and consumption of entertainment content. He is also the lead author of a book on 3D user interfaces. Doug Bowman was the director of the Center for Human-Computer Interaction at Virginia Tech. The new hire will also bring some AR/VR experience to the Apple team. Meanwhile, Apple has a patent from 2008 for a virtual reality headset, but the Financial Times reports the company has been experimenting with prototypes in recent months. Google already makes a simple VR viewing device called Google Cardboard and Microsoft created an AR headset called the HoloLens. In addition to Flyby Media, the company also bought the AR company Metaio and the motion capture company Faceshift.Īpple may also be bringing some new VR and AR hardware to the mix. Apple has made two small acquisitions of AR startups in the past year, reports TechCrunch. One of the biggest buys was Facebook’s acquisition of Oculus for $2 billion.
Linc Gasking, co-founder of VR software company 8i, told The New York Times, “Apple currently owns the computer in your pocket, and it needs to be part of the next big user interface if it wants to retain that ownership.”Īccording to the research firm PitchBook, investors have put almost $4 billion into virtual reality startups since 2010. Virtual and augmented reality technology is the next big platform for movies, games, social networks, and more. Flyby Media previously worked with Google on “Project Tango.” Apple also hired Doug Bowman, an expert in human-computer interaction and immersion in virtual environments. The tech giant acquired an augmented reality startup called Flyby Media, which develops technology for image-recognition on smartphones. While Facebook, Google and Microsoft have already invested significant resources in developing virtual reality and augmented reality, Apple is just getting started.